Creating Your Own Item

How to create your own items

 

local ITEM = {}

 

ITEM.Name = "Enter Item Name"

ITEM.Description = "Description of Item"

ITEM.Type = Type

ITEM.UserGroups = {“usergroup1”, “usergroup2”} or false

ITEM.BurnOnUse = true/false

ITEM.Model = "models/blue2/blue2.mdl"

ITEM.Rarity = 0

ITEM.OnEquip = function( wep )

end

wOS:RegisterItem( ITEM )

 

 

  • ITEM.Name - The name of the item (Also an identifier for spawning the item, it is recommended you make these unique)
  • ITEM.Description - The description that appears under the item name
  • ITEM.Type - The type of item you want it to be, valid types are:

WOSTYPE.BLUEPRINT - A blueprint that people may craft certain items with

WOSTYPE.CRYSTAL - A crystal for a lightsaber

WOSTYPE.HILT - A hilt for a lightsaber

WOSTYPE.IDLE - The idle hum for a lightsaber

WOSTYPE.IGNITER - The ignition sound for a lightsaber

WOSTYPE.VORTEX - The swing sound for a lightsaber

 

  • ITEM.UserGroups - The usergroups that can use the item
  • ITEM.BurnOnUse - Should the item disappear when equipped/used
  • ITEM.Model - The world, inventory, and crafting model for the item
  • ITEM.Rarity - How rare is the item? (0 for not able to spawn, 100 for most common)
  • ITEM.OnEquip - What happens when the item is equipped?

 

Options you can put in ITEM.OnEquip:

wep.UseColor = Color( red, green, blue ) - Color of lightsaber max is 255 min is 0 easy color picker here https://www.google.com/search?q=color+picker

 

wep.CustomSettings[ "Blade" ] = "bladename" - Blade type the lightsaber uses, a list of possible blades can be seen at the end of this article: https://support.wiltostech.com/knowledgebase/51/Setting-Blade-Type.html

 

wep.UseHilt = "model path of hilt" - Hilt model

wep.UseLoopSound = "sound path" - Idle sound

wep.UseOnSound = "sound path" - Sound that plays when you ignite the lightsaber

wep.UseOffSound = "sound path" - Sound that plays when you de-ignite the lightsaber

wep.UseLength = wep.UseLength + wep.UseLength*0.25 - Length of the lightsaber wep.UseLength is to get the current one the *0.25 multiplies it by 0.25

wep.UseWidth = wep.UseWidth + wep.UseWidth*0.25 - Width of the lightsaber wep.UseWidth is to get the current one the *0.25 multiplies it by 0.25

wep.UseSwingSound = "sound path" - Sound that plays when you swing the lightsaber

 

 

Example

Crystal example, "Ultimate Crystal"

local ITEM = {}

 

ITEM.Name = "Ultimate Crystal"

ITEM.Description = "Description of Item"

ITEM.Type = WOSTYPE.CRYSTAL

ITEM.UserGroups = false

ITEM.BurnOnUse = false

ITEM.Model = "models/blue2/blue2.mdl"

ITEM.Rarity = 0

ITEM.OnEquip = function( wep )

wep.UseColor = Color( 255, 255, 255 )

wep.CustomSettings[ "Blade" ] = "Saw Tooth"

wep.UseHilt = "models/days/days.mdl"

wep.UseLoopSound = "lightsaber/darksaber_loop.wav"

wep.UseOnSound = "lightsaber/darksaber_on.wav"

wep.UseOffSound = "lightsaber/darksaber_off.wav"

wep.UseLength = wep.UseLength + wep.UseLength*0.25

wep.UseWidth = wep.UseWidth + wep.UseWidth*0.25

wep.UseSwingSound = "lightsaber/darksaber_swing.wav"

end

wOS:RegisterItem( ITEM )

 

 

 

 

Creating A Blueprint


local ITEM = {}

ITEM.Name = "Demo Blueprint"
ITEM.Description = "Demo Blueprint Description"
ITEM.Type = WOSTYPE.BLUEPRINT
ITEM.UserGroups = { "usergroup1", "usergroup2" }/false
ITEM.BurnOnUse = true/false
ITEM.Model = "model above the blueprint"
ITEM.Ingredients = {
    Material/Amount of materials used to craft it
}
ITEM.Result = "What it should give. The exact name of it as it is in ITEM.Name"
ITEM.OnCrafted = function( ply )
   Anything that should happen when you use the blueprint to craft something (Any GLua code)
end
wOS:RegisterItem( ITEM )

 

Valid Default Materials:

  • Aluminum Alloy
  • Refined Steel
  • Glass

 


Example
This example shows how to make a blueprint for Kylo Ren's Hilt

local ITEM = {}

ITEM.Name = "Kylo Ren's Hilt Blueprint"
ITEM.Description = "To succeed, one must learn to create"
ITEM.Type = WOSTYPE.BLUEPRINT
ITEM.UserGroups = false
ITEM.BurnOnUse = true
ITEM.Model = "models/weapons/starwars/w_kr_hilt.mdl"
ITEM.Ingredients = {
    [ "Refined Steel" ] = 5,
    [ "Aluminum Alloy" ] = 2,
[ "Glass"] = 4,
}
ITEM.Result = "Kylo Ren's Hilt"
ITEM.OnCrafted = function( ply )
    ply:AddSkillXP( 100 ) -- Gives you 100 XP
end
wOS:RegisterItem( ITEM )

 


Anymore questions?

Submit a ticket by clicking down below:
Submit Ticket

 


Or join our company discord:

 

https://discord.gg/WvqUwMd

  • 3 Users Found This Useful
Was this answer helpful?

Related Articles

Change Max Inventory Slots

How to change the max inventory slots Navigate to...

Setting Blade Type

Setting blade type of weapon/item How to set the blade type of a weapon/item including...

Change Item Spawn Rates, And Data Saving Occurency

How to change loot spawn percentage/frequency, and inventory/crafting data saving Navigate to...

Enable/Disable Zhrom/Clone Adventures Pack

How to configure enabling/disabling extra content Navigate to...

Configure MySQL For Crafting

How to configure MySQL for crafting data Navigate to...